
At Tara Gaming Limited, we’re crafting an epic blockbuster video game for PC and consoles in our flagship franchise, The Age of Bhaarat. As pioneers in game development, we harness fantastical characters, mythical monsters, breathtaking landscapes, and timeless stories from Indian epics like never before.
Our mission? Unite players worldwide through our global mindset and innovative technology. Join our expanding team of talented, passionate creators working on powerhouse engines like Unreal Engine 5 and proven industry workflows. Help us turn these visionary worlds into reality!
Tara Gaming hiring
Given below are the latest job openings for ‘Age of Bhaarat’. If you’re passionate about AAA gaming and embracing innovation in service of epic storytelling, your next level starts with us.
Mentioned job descriptions are generic. They may vary as per project.
Art Direction
Associate Art Director (Character / Weapon)
* Lead character and weapon art direction across projects
* Maintain visual consistency and quality standards
* Guide artists on style, anatomy, materials, and detailing
* Collaborate closely with design and production teams
Associate Art Director (Level Art)
* Define and maintain visual direction for game levels
* Ensure environments align with gameplay and narrative
* Review assets for quality, performance, and style
* Mentor level and environment artists
Concept Art
Mid Concept Artist (Storyboard)
* Create storyboards for gameplay, cinematics, and cutscenes
* Translate narrative ideas into clear visual sequences
* Work with directors and designers to refine storytelling
* Support pre-production and pitch visuals
Senior Concept Artist (Storyboard)
* Lead storyboard development for key game moments
* Set visual storytelling standards and workflows
* Provide feedback and mentorship to junior artists
* Collaborate with creative leadership on narrative vision
Weapons
Lead Weapon Artist
* Design and model high-quality weapons for games
* Define weapon art pipelines and best practices
* Ensure weapons meet visual, technical, and gameplay needs
* Review assets and guide weapon artists
Tech Art
Senior Tech Artist
* Bridge art and engineering teams
* Optimize assets for performance and quality
* Develop tools, shaders, and workflows for artists
* Troubleshoot technical art issues across the pipeline
Environment Art
Lead Level Artist
* Create and oversee high-quality game environments
* Define level art standards, mood, and composition
* Ensure environments support gameplay and performance
* Lead and review work of environment artists
Game Design
Senior Game Designer (Characters – 3C)
* Design core character mechanics: controls, movement, combat feel
* Balance player abilities for responsiveness and immersion
* Collaborate with animation, tech, and combat teams
* Iterate on gameplay based on testing and feedback
Senior Game Designer (AI)
* Design enemy and NPC AI behaviors and systems
* Define combat logic, states, and decision-making trees
* Work closely with engineers to implement AI features
* Ensure AI supports gameplay challenge and fairness
Senior Game Designer (Boss)
* Design boss mechanics, phases, and encounters
* Balance difficulty, pacing, and player experience
* Coordinate with animation, VFX, and audio teams
* Create memorable and mechanically rich boss fights
Senior Level Designer
* Design engaging and well-paced game levels
* Balance exploration, combat, and narrative flow
* Block out levels and iterate based on playtesting
* Collaborate with environment art and game design teams
Mid Game Designer (Boss)
* Support design and implementation of boss encounters
* Create mechanics, abilities, and behavior patterns
* Assist in tuning difficulty and player feedback loops
* Work under senior designers to refine encounters
Mid Game Designer (Combat / AI)
* Design combat systems and enemy interactions
* Assist in AI behavior setup and tuning
* Test and iterate on combat balance and responsiveness
* Collaborate with tech and animation teams
Mid Game Designer (Boss / World)
* Design gameplay systems tied to world mechanics
* Support boss encounters within specific environments
* Ensure gameplay aligns with world-building and lore
* Assist in level and encounter iteration
Level Design
Senior Level Designer
* Lead level design from concept to final implementation
* Define gameplay flow, pacing, and player navigation
* Ensure levels meet performance and design standards
* Mentor junior designers and review levels
Narrative
Mid Technical Narrative Designer
* Implement narrative systems, dialogues, and scripting
* Bridge storytelling with gameplay mechanics
* Work with writers, designers, and engineers
* Ensure narrative delivery is clear and technically sound
Gameplay / AI
Senior AI Gameplay Programmer
* Design and implement advanced AI gameplay systems
* Develop enemy behaviors, combat logic, and decision-making
* Optimize AI performance and scalability
* Collaborate with designers to translate gameplay vision into systems
* Mentor junior programmers
Mid AI Gameplay Programmer
* Implement AI behaviors and gameplay features
* Assist in tuning combat systems and AI logic
* Debug and optimize AI-related code
* Work closely with design and tech art teams
Junior AI Gameplay Programmer
* Support development of AI and gameplay systems
* Implement basic behaviors and state machines
* Debug and test gameplay features
* Learn studio pipelines and best practices
Junior Gameplay Programmer (Game Systems)
* Implement core gameplay systems and mechanics
* Support feature development and bug fixing
* Work with designers to integrate gameplay logic
* Maintain clean, scalable code
3C (Character, Camera, Controls)
Mid 3C Programmer
* Develop and refine character movement and controls
* Implement camera systems and player responsiveness
* Ensure smooth and intuitive gameplay feel
* Collaborate with animation and design teams
* Optimize performance across platforms
DevOps
Senior DevOps Engineer
* Manage build systems and CI/CD pipelines
* Maintain infrastructure for game development and deployment
* Improve automation, stability, and scalability
* Support development teams with tools and workflows
Engine
Mid Engine Programmer
* Work on core engine systems and tools
* Optimize engine performance and memory usage
* Support rendering, physics, and low-level systems
* Collaborate with gameplay and tools programmers
Production
Tech Producer
* Coordinate technical teams and production schedules
* Track milestones, risks, and dependencies
* Facilitate communication between tech, design, and art
* Ensure on-time delivery of technical features
Animation
Mid Animation Programmer
* Implement animation systems and pipelines
* Integrate character animations with gameplay logic
* Work with animators to support complex animation needs
* Optimize animation performance and transitions
Apply at Tara Gaming
Send your updated resume and demoreel to jobs@taragaming.com