
Open beta software ‘finalRender for Maya’ is released and available for free download.
As name suggests, finalRender is a rendering software from cebas Visual Technology. After ‘finalRender for 3ds Max’, cebas developed and released ‘finalRender for Maya’. Various features of the software are as follows.
Supports:
- Support for Maya 2018 Windows 64 bit systems
- Full Maya Stereo Camera Rendering support
- Enhanced Multi Core Support for even faster translation times
- Supported objects are Polygons, Rendertime Subdiv, NURBS, Maya hierarchical subdivs without exceptions
- Many dedicated ready to render finalRender Materials
- Support for several image file formats including OpenEXR, RPF and RLA
UI / Network:
- Updated License model: up to 32 (16 local+16 remote) Cores per license
- Ultra Fast Flicker Free GI
- finalRender Stage-2 Shader SDK (ships with the product)
- True Distributed Network Rendering
- Standard Network Farm-Rendering through batch rendering is supported
Cameras:
- Real world Physical Camera Exposure Model
- Multiple Real World Cameras to choose from
Lighting and Shading:
- Photometric and Real Area Light support
- True Area Shadow support
- Fast and efficient real world 3D-Motionblur
- Native support for ReelSmart Motionblur (2D)
- Advanced Caustic Rendering Effects
- Highly Optimized Multi Layered Skin Shader included
- Special Multi-Million Polygon Rendering Mode
- Automatic and Scene dependent Raytracing Optimization
- Maya Shading Network support
- Many custom shaders, including shaderGrind to develop your own
Textures / Particles:
- Particles, including support of per-particle data (even on particle-instanced geometry)
- Advanced Texture Baking (multiple objects, multiple output in one pass)
- High Resolution Bitmap Rendering, 20k and bigger
Geometry:
- True Micro Triangle Displacement support
- Advanced and Fast NURBS Tessellation
- Efficient geometry instancing
- Sub Division Surfaces at render time
Download finalRender for Maya:
To download the software, go to the official link.