Learn from the technology developer regarding future of rendering.
Rendering is one the most crucial and time consuming process of post and post production pipeline, let it be of CGI or VFX (Visual Effects). This is essentially the last module before editing and finishing. Based on hardware and software settings, rendering can take time of one hour to one week. It depends on tons of parameters.
Many a times, common mistakes occurs like wrong light settings, alpha channel not rendered, wrong file format selection and so on. Such mishaps increase production overheads and delay in project delivery on stipulated timeline. Over the years, we had seen gigantic growth in rendering arena. Various 3D Animation softwares are bundled with native rendering engines. Some of most used are Maya, 3ds Max, Houdini and Blender. These are becoming more and more powerful with less time consuming process. Many algorithms are developed to optimize rendering pipeline including CUDA processing, ray trace optimization and many more. Now, majority of Animation and VFX studios are switched to GPU rendering from earlier era of CPU rendering. Apart from leading industry standard softwares of CGI and Visual Effects, various third party rendering plugins are also available to streamline overall rendering process with seamlessly blending two or more softwares from different companies.
Future of rendering – live webinar / online training session from NVIDIA will focus on such and many other industry happenings. You will learn insights from the technology developers. The webinar will also focus on Turing™ Architecture and NVIDIA® Quadro RTX™ launches. Turing features new RT Cores to accelerate ray tracing and new Tensor Cores for AI inferencing which make real-time ray tracing possible.
Details of the webinar are as follows.
Title: The Future of Rendering
Date: 12th February, Tuesday 2019
Time: 11 am to 12 noon IST
Speaker: Sasikumar R, Senior Solutions Architect, NVIDIA
- New rendering capabilities, from real-time interactive ray-tracing on the desktop, to batch and final frame rendering on the render farm
- How to gain efficiencies such as massive cost, power, and space savings when moving from CPU to GPU rendering
- What’s possible with real-time ray tracing and photo-realistic rendering
- The new features we have brought to graphics virtualization through NVIDIA GRID
- All about our exciting new architecture – Turing, and the amazing NVIDIA RTX technology
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