Hum3D Car Render Challenge 2018: Render Best 3D Car and Win Amazing Prizes

Hum3D car render challenge 2018 is on. You stand a chance to win software licenses, subscriptions and points.

Hum3D Car Render Challenge 2018
After successful event of 2017’s 3D art challenge ‘Survival Car’, Hum3D has again organized its 5th online CGI competition. By this time, it is open theme. Challenge yourself for coming out with the most unique idea and with huge awards. Main details of the competition are as follows. 


Hum3D Car Render Challenge 2018:

  1. Make 3D model of a car as per your creativity
  2. For supported background, create 3D environment which sync with the car
  3. Submit final rendered output with WIP images

Major Rules:

  • Apart from category of 3D car, you can create any vehicle 
  • Your output not have been published anywhere 
  • You can input only one output
  • Short story of your 3D creation is must
  • Also submit one wireframe / clay render output 
  • Render size of final horizontal output should be at least 1000 pixels wide
  • Final render output size must not exceed 2 mb

Competition Schedule:

  • Start date: 18th September, Tuesday, 2018
  • End date: 4th December, Tuesday, 2018

Technology support:

  • Autodesk (Leading 3D software package)
  • V-Ray (Rendering plugin)
  • Allegorithmic (3D tool)
  • 3D Coat (3D modeling, digital sculpting, painting, texturing, real time PBR)
  • Corona (Rendering engine)
  • KeyShot (3D Rendering and Animation software)
  • ArtStation (Leading showcase platform)
  • Quixel (Scan based PBR texturing in Photoshop, World’s largest library of photorealistic physically-based scans)
  • MarvelousDesigner (Beautiful 3D virtual clothing) 
  • Marmoset (3D Rendering, Animation and baking software)
  • Redshift (Rendering plugin)
  • Maxwell (3D rendering engine)
  • LightWave (3D tool)
  • Knald (3D Tool)
  • Topogun (Resurfacing tool for 3D models)
  • Exlevel (Plant Modeling and Animation system for 3ds Max)
  • Textures.com (3D photo scanned textures)
  • Cheetah 3D (3D software)
  • Rebus Farm (Cloud Rendering service)
  • Video Copilot (Advanced plugins and tutorials)
  • iCube R&D Group (3D tool)
  • Thinkinetic (CG Destruction tool)
  • PixPlant (Texturing and 3D Mapping)
  • Poly Brush (3D software)
  • Nevercenter (Third party plugins)
  • VR-Plugin (Virtual Reality plugin for Autodesk Maya)
  • SiNi Software (Autodesk 3ds Max Plugins)
  • InstaLOD (Production and Optimization of 3D content)
  • Rizom-Lab (UV mapping toolset)
  • World Creator (Terrain and landscape generation)

Prizes:

Gold, Silver and Bronze categories includes various prizes which includes 3D software license, vouchers, subscriptions, credit and points from all above mentioned software companies. Many other bonus prizes are also to be won.

Judges:

  • Ralph Huchtemann (Owner of RebusFarm GmbH)
  • Eduard Danilov (Owner of Exlevel and GrowFX main developer)
  • Tom Grimes (Marketing Specialist, Corona Renderer)
  • Jim Thacker (Editor, CG Channel)
  • Pierre Maheut (Product Manager for Industrial Design & Architecture at Allegorithmic)
  • Yurii Lebediev (CG Supervisor and popular 3D blogger)
  • Carrie Mok (Editor of 3D Artist magazine)
  • Alexey Duk (Technical Director, iCube R&D Group)
  • Rémi Arquier (Rizom-Lab owner and RizomUV Main developer)
  • Jonathan Holmes (Quixel Community Manager)
  • Jan Tomanek (Owner of AAA Studio, movie director producer and director)
  • Arseniy Korablev (3D Artist, creator and owner of PolyBrush)
  • Guilherme Henrique (Art director at textures.com)
  • Ebrahim Umar-Khitab (Marketing manager Quixel)
  • Daniel Wade (Industry Manager, ArtStation)
  • Nicolas Burtnyk (Co-founder RedShift)
  • Fernando Tella (Maxwell Render Quality & Support Product Specialist)
  • Roman Tsapik (Editor in Chief Render.ru)
  • Mark Doeden (Co-founder, Marmoset)
  • Dominik Capodieci (One of the founders of VR-Plugin)
  • Panagiotis Zompolas (CTO and co-founder of Redshift Rendering Technologies)
  • Zacharias Reinhardt (3D Artist and Certified Blender Trainer)
  • Calvin Bacon (Product Specialist at InstaLOD)
  • Marco Traverso (CarBodyDesign Founder and Director / Freelance Designer)
  • Stephanie Schenck (Artistic and Technical at Nevercenter)
  • Deuce Bennett (Customer Service Team Lead / Beta Development Team Lead at LightWave3D)
  • Daniel Yarmak (3DCoat Product Manager)
  • Hum3D team (Lead 3D artists)

For complete details and registration link, kindly check the official link of the car challenge.


The Hum3D Car Render Challenge 2018 is completed. Check out official result announcement which showcase winning entries, some other amazing outputs by runner up artists with comments of jury panel. Also read exclusive interviews of winners explaining their though process and workflow for this CG competition. 

The first winner, Golden Trophy, is won by Amaru Zeas. See his amazing emotional and technical entry. 

Golden Trophy winner car rendre challenge

Also don’t forget to check out very interesting case study – statistic of popular software among participants. This is dashboard of all the softwares used by total 148 participants. 

popular softwares 2018 cg challenge

 

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