Learn practical and industry level production workflow of lighting for games.
Lighting is one of the most crucial aspects of game design and development and the story line of the game. It can make or break the overall gaming experience. As per the game genre, game play style and requirements, you maintain the lighting subtly or change it dramatically. With advancements in gaming platforms and rendering engines, lighting in game is becoming more and more real life.
Get registered in the free gaming webinar and learn industry standard tips and tricks. Details of the online video training are as follows.
Trainer: Omar Gatica, Principle Lighting Artist at Infinity Ward, Activision
Date: 22nd September, Saturday, 2018
Time: 12 pm PDT (Pacific Time | US and Canada) (Convert to your country’s time zone from the registration page)
Omar have impressive credentials in gaming arena. He stated his professional career from 2005. His major gaming projects include Call of Duty: Infinite Warfare, Call of Duty: Ghosts, Guild Wars and Uncharted series: Uncharted 1, 2, and 3. Working on such AAA games has given him outstanding understanding of various lighting moods and workflows. The major international gaming companies he worked at are NC-Soft, Activision, Naughty Dog and Neversoft.
During the webinar of science and art of lighting for games, Omar will share his production experience as lighting artist. He will teach how you can achieve real life / cinematic lighting. Omar will also discuss about his widely acclaimed book ‘The Art of Lighting for Games’. The 10 week course which is focused, as the name suggests, on how to achieve outstanding lighting in digital environments. The courseware uses Unreal Engine as base software, but overall the teachings are software independent. You can use the fundamentals and techniques in any gaming production pipeline. As the training method works from scratch to execution, you will get hands on experience and knowledge of the entire gaming production pipeline workflow.
Click the registration link for webinar of lighting for games.