Latest webinar: Must know features of 3ds Max and Maya 2025

 

features of 3ds Max and Maya

Autodesk continues to push the boundaries with its flagship products, 3ds Max and Maya in M&E and many more industries. Both the softwares provides advanced toolsets for 3D modeling, texturing, lighting, animation, visualization and many related. The current webinar focuses on the essential features of 3ds Max and Maya, for all genres of digital artists and CGI content creators. In a nutshell, the updates offers tools that simplify complex tasks and allow artists to focus more on creativity.

The upcoming 2025 versions of these industry-standard tools promise to revolutionize workflows and enhance creativity. It will help all freelancers as well as post production houses. We have seen that each version of 3ds Max and Maya introduces innovative features, aimed at refining processes and giving users more creative freedom.

The essentials are as follows which focuses on efficiency and creative flexibility.

1. GPU acceleration and real time rendering

Autodesk 3ds Max and Maya 2025 are set to bring exciting new features in GPU acceleration. These improvements will allow for much faster real-time rendering, helping artists work on complex scenes and detailed models without much lag. This makes the creative process smoother and more intuitive. The real-time collaboration tools lets you to manage multi artist workflows across 3ds Max and Maya, especially for large studios.

For visualizers and post-production teams, this means they can quickly try out changes during client meetings. It has been pivotal, as it reduces the overall post production timeline in a big way. Producers are happy to use it for web series, movies to high-end commercials. 

2. AI powered Animation tools

In the 2025 versions of both the softwares, Artificial Intelligence takes a leading role with new tools for the entire animation pipeline and workflow. These smart systems can analyze character models and automatically create optimized rigs, saving character artists a lot of time and effort. Specially, it is turning tables in the domain of creating immersive worlds and realistic characters in the game development process. 

The new character rigging tools streamline the creation of sophisticated rigs, whether for humanoid or creature models. The introduction of motion capture integration also allows for smoother and more realistic animation. Additionally, AI animation assistants can suggest realistic movements based on physics and real-world examples. This is especially helpful for animators dealing with complex character actions or crowd scenes.

Animation has been simplified with new timeline features, providing better control over keyframes and easing, making this version more user-friendly for animators working on long-form content like feature films or games. The updated inverse kinematics (IK) and keyframe management makes character animation faster and more intuitive. It also allows for seamless animation cycles. Python scripting also supports for automating repetitive tasks.

3. Advanced procedural modeling and texturing

Procedural workflows are becoming more important in the 3D industry, and the 2025 versions of 3ds Max and Maya are taking this to the next level. They are improved systems for modeling and texturing that gives artists a greater flexibility to tackle complex challenges. The updated procedural modeling tools also allow for non-destructive workflows. It enables artists to iterate designs without losing previous versions. The new quad modeling workflow and retopology tools are great new enhancements.

Apart from AVGC industry, it is also majorly being used in the Architecture and Visualization sectors. Also in the segment of product designs, engineers and designers uses them to create accurate and visually appealing models of their prototypes. The use of cache while rendering plays a major role here. It gives faster render outputs for multiple views, as the advanced toolset streamline the entire process. 

For the same, you can use Arnold renderer or any other third party supporting tool. Artists can achieve photorealistic renders more efficiently, reducing the gap between concept and final output. The GPU-accelerated Arnold can easily work faster with complex scenes and offer real-time rendering previews. This ensures that the production timeline stays on track, even in demanding visual projects. The updated denoiser tool is also a valuable rendering update.

4. Enhanced simulation and VFX tools

Maya’s other fluid and particle systems have been improved to create more realistic and controllable simulations. The Bifrost update is a major one. It is native visual programming environment, which allows 3D artists to create complex simulations. It is gaining popularity on a continuous level. With new solvers and enhanced simulations, artists can achieve more detailed VFX.

Meanwhile, 3ds Max is also used for creating complex natural effects like fire, smoke, and water. It has improved simulation and VFX capabilities on a gigantic level. On an overall, 3ds Max and Maya both gives an unified FX framework to boost up the production pipeline. simulate destruction, liquids, and gaseous elements without overburdening their hardware.

The cross platform workflows allows to integrate Maya and 3ds Max with other tools in the Autodesk suite, such as Revit, Fusion 360, and ShotGrid. The goal is to achieve smoother project transitions.

5. Scene explorer

For project heads and managers overseeing multiple assets, the new scene explorer in 3ds Max 2025 provides a smarter way to organize and track components of a project. It is equipped with enhanced scene handling and management tools. So, it becomes easy to collaborate on large-scale projects.

Such smart tool makes it more suited for post-production houses working on feature-length projects. It gives the entire picture to the entire CGI team. 

The updated viewport also provides a number of new features, such as a real-time ray tracer, a physically based renderer, and a new look and feel. It also supports the entire scene explorer process an ease to work with.

Details of webinar of must know features of 3ds Max and Maya 2025

The essential details are as follows.

Date: 10th October, Thursday

Time: 3 pm IST

Trainer: Jignesh Mistry (Technical Manager (M&E), Capricot – an ARKANCE company)

Webinar link: Please get free registration via this link

By attending this webinar, participants will gain valuable insights into these game-changing features. They will learn how to leverage them to enhance their production pipelines and deliver stunning 3D and VFX output.